top of page

Spell Cast VR

About the Game

Spell Cast is a proof of concept for a VR title where the player draws a 2D symbol in 3D space to cast a spell. I was directly inspired by how they cast spells in The Dragon Prince on Netflix and I saw it would be perfect for a virtual reality game.

Systems I used

Spell Cast was created in Unity 3D using a the Steam VR plugin and the $P Point Cloud Recognizer (depts.washington.edu/acelab/proj/dollar/pdollar.html) to detect the symbol that was being drawn.

Main Challenges

The main challenges involved were getting the drawn symbol to appear correctly and converting that into a 2D coordinate space for the symbol recogniser. My solution was to have the symbol be drawn on a flat surface where the point coordinates are converted to the relative space of the object, ignoring the Z axis these coordinates feed into the point recogniser.

Earth Shake

Ice Storm

Fireball

bottom of page