top of page

Glow

About the Game

Glow is an underwater puzzle game, where the player plays as a mermaid like creature called Glow. The puzzles involve Glow 'possessing crystals positioning them to reflect a beam of light into a light sensitive plant that opens the way forward.

​

My Contributions

This game was made with a small team of about 6. My work included the character controller, The visual effects of entering/exiting a crystal and the light beam that reflects of the crystalline mirrors.

​

I'm particularly proud of the beam of light, as it's a mesh generated through code to dynamically conform to the shape of the object it hits and reflects off the mirrors in real time. This was accomplished by raycasting from around a circle storing the positions of where the raycast hit, these positions are then used as the vertices for the generated mesh. It also calculated the reflected angle if all the raycasts hit an object tagged as mirror.

bottom of page